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7c840dd2f5 Merge 150c8713ae into 61046b519b 2025-02-13 11:18:17 +00:00
61046b519b released v1.46.0 2025-02-13 16:12:20 +08:00
8af3950731 doc: update README.md. 2025-02-13 08:10:35 +00:00
3f329c15ec doc: update CONTRIBUTING.md. 2025-02-13 08:10:35 +00:00
485d80489b doc: Update README.md 2025-02-13 16:09:38 +08:00
0eb3ac6165 doc: Update README.md 2025-02-12 11:08:53 +08:00
150c8713ae Merge branch 'jaywcjlove:main' into feat/threejs 2024-06-25 17:10:21 +08:00
8ea3c71774 docs: Add Three.js Cheat Sheet
Added a Three.js cheat sheet to the docs directory, which includes introductions and sample codes on getting started, geometry and materials, lighting, textures, animations, and other related content, to provide developers with a quick reference and guide for using Three.js.
2024-06-25 12:43:41 +08:00
4 changed files with 251 additions and 3 deletions

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@ -337,7 +337,7 @@ jobs:
<a href="https://github.com/LesterChang0987" title="Steve Hartwell"><img src="https://avatars.githubusercontent.com/u/114913921?v=4" width="42;" alt="Steve Hartwell"/></a>
<a href="https://github.com/h7ml" title="h7ml"><img src="https://avatars.githubusercontent.com/u/55233292?v=4" width="42;" alt="h7ml"/></a>
<a href="https://github.com/nangongchengfeng" title="南宫乘风"><img src="https://avatars.githubusercontent.com/u/46562911?v=4" width="42;" alt="南宫乘风"/></a>
<a href="https://github.com/aixcyi" title="砹小翼"><img src="https://avatars.githubusercontent.com/u/75880483?v=4" width="42;" alt="砹小翼"/></a>
<a href="https://github.com/aixcyi" title="阿羽"><img src="https://avatars.githubusercontent.com/u/75880483?v=4" width="42;" alt="阿羽"/></a>
<a href="https://github.com/alex-reinfoce" title="Alex"><img src="https://avatars.githubusercontent.com/u/115539090?v=4" width="42;" alt="Alex"/></a>
<a href="https://github.com/LufsX" title="LufsX"><img src="https://avatars.githubusercontent.com/u/33221883?v=4" width="42;" alt="LufsX"/></a>
<a href="https://github.com/mailbaoer" title="baoer"><img src="https://avatars.githubusercontent.com/u/5282978?v=4" width="42;" alt="baoer"/></a>

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@ -301,7 +301,7 @@ Quick Reference
<a href="https://github.com/LesterChang0987" title="Steve Hartwell"><img src="https://avatars.githubusercontent.com/u/114913921?v=4" width="42;" alt="Steve Hartwell"/></a>
<a href="https://github.com/h7ml" title="h7ml"><img src="https://avatars.githubusercontent.com/u/55233292?v=4" width="42;" alt="h7ml"/></a>
<a href="https://github.com/nangongchengfeng" title="南宫乘风"><img src="https://avatars.githubusercontent.com/u/46562911?v=4" width="42;" alt="南宫乘风"/></a>
<a href="https://github.com/aixcyi" title="砹小翼"><img src="https://avatars.githubusercontent.com/u/75880483?v=4" width="42;" alt="砹小翼"/></a>
<a href="https://github.com/aixcyi" title="阿羽"><img src="https://avatars.githubusercontent.com/u/75880483?v=4" width="42;" alt="阿羽"/></a>
<a href="https://github.com/alex-reinfoce" title="Alex"><img src="https://avatars.githubusercontent.com/u/115539090?v=4" width="42;" alt="Alex"/></a>
<a href="https://github.com/LufsX" title="LufsX"><img src="https://avatars.githubusercontent.com/u/33221883?v=4" width="42;" alt="LufsX"/></a>
<a href="https://github.com/mailbaoer" title="baoer"><img src="https://avatars.githubusercontent.com/u/5282978?v=4" width="42;" alt="baoer"/></a>
@ -567,6 +567,7 @@ Quick Reference
[trtuaazz.com](https://reference.trtuaazz.com)<!--rehype:target=_blank-->
[anhaoyang.com](http://dev-doc.anhaoyang.com/)<!--rehype:target=_blank-->
[xxcxx.lat](https://xxcxx.lat/)<!--rehype:target=_blank-->
[fishlee.net](https://cr.fishlee.net/)<!--rehype:target=_blank-->
<!--rehype:class=home-card home-links-->
如果你有资源,可以很方便[部署 web 版](https://github.com/jaywcjlove/reference/issues/102#issue-1451649637),这非常简单,只需要克隆 [gh-pages](https://github.com/jaywcjlove/reference/tree/gh-pages) 分支代码到你的静态服务就可以了,还可以使用 [docker](https://hub.docker.com/r/wcjiang/reference) 快捷部署 web 版。
@ -583,6 +584,7 @@ Quick Reference
非常感谢那些一直支持我开源工作的朋友们。如果您对我的工作感到满意,可以选择在[这里进行赞助](https://wangchujiang.com/#/sponsor)<!--rehype:target=_blank-->。如果目前经济上不宽裕,也可以通过下载并使用我开发的 [macOS 应用](https://wangchujiang.com/#/app)<!--rehype:target=_blank-->来支持我。以下是我个人开发的 macOS 应用:
<p style="display: inline-block">
<a target="_blank" href="https://wangchujiang.com/key-clicker/" title="KeyClicker for macOS"><img align="center" alt="KeyClicker" height="50" width="50" src="https://github.com/user-attachments/assets/5a19fcb9-cb81-4855-b4ea-31c604d9612a"></a>
<a target="_blank" href="https://wangchujiang.com/daybar/" title="DayBar for macOS"><img align="center" alt="DayBar" height="50" width="50" src="https://github.com/user-attachments/assets/b67d4a2e-92e2-4d8c-8c6f-2a1eb3e2fa93"></a>
<a target="_blank" href="https://wangchujiang.com/iconed/" title="Iconed for macOS"><img align="center" alt="Iconed" height="50" width="50" src="https://github.com/user-attachments/assets/8a35dc7b-4faf-4e2a-9311-f66d6844a896"></a>
<a target="_blank" href="https://wangchujiang.com/rightmenu-master/" title="RightMenu Master for macOS"><img align="center" alt="RightMenu Master" height="50" width="50" src="https://github.com/user-attachments/assets/39a76541-71bf-4de7-a01c-c62f0557dff5"></a>

246
docs/threejs.md Normal file
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Three.js 备忘清单
===
Three.js 是一个跨浏览器的 JavaScript 库和 API用于创建和显示动画 3D 计算机图形。以下是一些常用的 Three.js 操作和用法。
入门
---
### 安装
```bash
# 使用 npm 安装
npm install three
```
### 基本场景设置
```javascript
import * as THREE from 'three';
// 创建场景
const scene = new THREE.Scene();
// 创建相机
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// 创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 渲染循环
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
```
### 添加几何体
```javascript
// 创建几何体
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
// 添加到场景
scene.add(cube);
```
### 响应窗口大小调整
```javascript
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
```
几何体与材质
---
### 常用几何体
```javascript
const box = new THREE.BoxGeometry(1, 1, 1);
const sphere = new THREE.SphereGeometry(1, 32, 32);
const plane = new THREE.PlaneGeometry(5, 5);
const cone = new THREE.ConeGeometry(1, 2, 32);
const cylinder = new THREE.CylinderGeometry(1, 1, 2, 32);
```
### 常用材质
```javascript
const basicMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
const lambertMaterial = new THREE.MeshLambertMaterial({ color: 0xff0000 });
const phongMaterial = new THREE.MeshPhongMaterial({ color: 0xff0000, shininess: 100 });
const standardMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000 });
const physicalMaterial = new THREE.MeshPhysicalMaterial({ color: 0xff0000, roughness: 0.5 });
```
灯光
---
### 常用灯光
```javascript
const ambientLight = new THREE.AmbientLight(0x404040); // 环境光
scene.add(ambientLight);
const pointLight = new THREE.PointLight(0xffffff); // 点光源
pointLight.position.set(5, 5, 5);
scene.add(pointLight);
const directionalLight = new THREE.DirectionalLight(0xffffff); // 平行光
directionalLight.position.set(0, 1, 0);
scene.add(directionalLight);
const spotLight = new THREE.SpotLight(0xffffff); // 聚光灯
spotLight.position.set(5, 5, 5);
scene.add(spotLight);
```
纹理
---
### 加载纹理
```javascript
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load('path/to/texture.jpg');
const material = new THREE.MeshBasicMaterial({ map: texture });
const geometry = new THREE.BoxGeometry();
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
```
动画
---
### 使用 Tween.js
```javascript
import TWEEN from '@tweenjs/tween.js';
function animate() {
requestAnimationFrame(animate);
TWEEN.update();
renderer.render(scene, camera);
}
const coords = { x: 0, y: 0 }; // 初始坐标
const tween = new TWEEN.Tween(coords)
.to({ x: 100, y: 100 }, 1000) // 目标坐标和持续时间
.easing(TWEEN.Easing.Quadratic.Out) // 缓动函数
.onUpdate(() => {
cube.position.set(coords.x, coords.y, 0);
})
.start();
animate();
```
高级操作
---
### 加载模型
```javascript
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
const loader = new GLTFLoader();
loader.load('path/to/model.glb', (gltf) => {
scene.add(gltf.scene);
});
```
### 使用 OrbitControls
```javascript
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
const controls = new OrbitControls(camera, renderer.domElement);
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();
```
### 使用 Raycaster
```javascript
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
function onMouseMove(event) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObjects(scene.children);
if (intersects.length > 0) {
intersects[0].object.material.color.set(0xff0000);
}
}
window.addEventListener('mousemove', onMouseMove);
```
性能优化
---
### 使用抗锯齿
```javascript
const renderer = new THREE.WebGLRenderer({ antialias: true });
```
### 降低阴影质量
```javascript
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
```
### 使用实例化几何体
```javascript
const geometry = new THREE.InstancedBufferGeometry();
const material = new THREE.MeshBasicMaterial();
const mesh = new THREE.InstancedMesh(geometry, material, count);
scene.add(mesh);
```
工具
---
### Three.js 编辑器
Three.js 编辑器是一个在线工具,可以用来创建和编辑 Three.js 场景。
- [Three.js 编辑器](https://threejs.org/editor/)
### 三维模型和纹理资源
- [Sketchfab](https://sketchfab.com/)
- [Poly Haven](https://polyhaven.com/)
另见
---
- [Three.js 官方文档](https://threejs.org/docs/)
- [Three.js 示例](https://threejs.org/examples/)

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{
"name": "@wcj/reference",
"version": "1.45.0",
"version": "1.46.0",
"description": "为开发人员分享快速参考备忘单(主要是方便自己)。",
"author": "jaywcjlove",
"license": "MIT",