Merge branch 'jaywcjlove:main' into feat/threejs

This commit is contained in:
dextr7
2024-06-25 17:10:21 +08:00
committed by GitHub
6 changed files with 913 additions and 3 deletions

450
docs/erlang.md Normal file
View File

@ -0,0 +1,450 @@
Erlang 备忘清单
===
[Erlang](https://www.erlang.org/) 是一种用于构建并发、分布式和容错系统的编程语言。以下是一些常用的命令和操作。
入门
---
### 启动 Erlang Shell
```shell
erl
```
### 编译代码
<!--rehype:wrap-class=row-span-2-->
```shell
# 在 Erlang Shell 中编译
c(module).
# 在命令行中编译
erlc module.erl
```
### 运行代码
<!--rehype:wrap-class=row-span-2-->
```shell
# 在 Erlang Shell 中运行
module:function().
# 从命令行运行
erl -noshell -s module function -s init stop
```
### 退出 Erlang Shell
```shell
q().
```
代码结构
---
### 模块定义
```erlang
-module(module_name).
-export([function_name/arity, ...]).
function_name(Args) ->
% Function body.
Result.
```
### 导出函数
```erlang
-export([function1/0, function2/1]).
```
### 注释
```erlang
% 单行注释
% 这是一个注释
```
### 变量
```erlang
VarName = Value. % 变量名必须以大写字母开头
Age = 25.
Name = "Alice".
```
数据类型
---
### 原子
```erlang
atom. % 例子atom, 'Atom with spaces'
```
### 数字
```erlang
123. % 整数
3.14. % 浮点数
```
### 布尔值
```erlang
true.
false.
```
### 字符串
```erlang
"Hello, World!".
```
### 元组
```erlang
{ok, "Success"}.
```
### 列表
```erlang
[1, 2, 3].
[H|T] = [1, 2, 3]. % H = 1, T = [2, 3]
```
### 字典 (Map)
```erlang
#{key1 => value1, key2 => value2}.
```
控制结构
---
### 条件语句
```erlang
if
Condition1 -> Expression1;
Condition2 -> Expression2;
true -> DefaultExpression
end.
```
### case 表达式
```erlang
case Expression of
Pattern1 -> Expression1;
Pattern2 -> Expression2;
_ -> DefaultExpression
end.
```
### 函数定义
```erlang
% 无参函数
my_function() ->
ok.
% 有参函数
add(A, B) ->
A + B.
```
列表操作
---
### 列表生成
```erlang
% 生成 1 到 10 的列表
[ X || X <- lists:seq(1, 10)].
% 生成 1 到 10 中的偶数
[ X || X <- lists:seq(1, 10), X rem 2 == 0].
```
并发
---
### 启动进程
```erlang
spawn(Module, Function, Args).
% 示例
Pid = spawn(fun() -> io:format("Hello from process~n") end).
```
### 发送消息
```erlang
Pid ! Message.
% 示例
Pid ! {hello, self()}.
```
### 接收消息
```erlang
receive
Pattern1 -> Expression1;
Pattern2 -> Expression2;
after Timeout -> TimeoutExpression
end.
```
### 模式匹配
```erlang
{ok, Value} = {ok, 42}.
```
常用内置函数 (BIFs)
---
### 列表操作
```erlang
lists:append(List1, List2).
lists:map(Function, List).
lists:filter(Function, List).
lists:foldl(Function, Acc, List).
```
### 元组操作
```erlang
element(N, Tuple).
setelement(N, Tuple, Value).
tuple_size(Tuple).
```
### 字符串操作
```erlang
string:len(String).
string:concat(String1, String2).
string:tokens(String, Delimiters).
```
### 文件操作
```erlang
file:read_file(Filename).
file:write_file(Filename, Data).
file:delete(Filename).
```
### 列表操作
```erlang
lists:map(fun(X) -> X * 2 end, [1, 2, 3]).
lists:filter(fun(X) -> X rem 2 == 0 end, [1, 2, 3, 4]).
```
### 字符串操作
```erlang
string:len("Hello").
string:upper("hello").
```
### 文件操作
```erlang
{ok, File} = file:open("test.txt", [write]).
file:write(File, "Hello, file!").
file:close(File).
```
### 示例:简单的服务器
```erlang
-module(server).
-export([start/0, loop/0]).
start() ->
spawn(fun loop/0).
loop() ->
receive
{echo, Msg} ->
io:format("Echo: ~p~n", [Msg]),
loop();
stop ->
io:format("Server stopping~n"),
ok;
_ ->
io:format("Unknown message~n"),
loop()
end.
```
并发编程
---
### 创建进程
```erlang
Pid = spawn(Module, Function, Args).
```
### 发送消息
```erlang
Pid ! Message.
```
### 接收消息
```erlang
receive
Pattern1 -> Actions1;
Pattern2 -> Actions2;
...
end.
```
### 链接进程
```erlang
link(Pid).
unlink(Pid).
```
### 监控进程
```erlang
MonitorRef = erlang:monitor(process, Pid).
erlang:demonitor(MonitorRef).
```
错误处理
---
### 捕获异常
```erlang
try Expression of
Pattern -> Result
catch
Class:Reason -> Handler
end.
```
### 常见异常类型
- `throw`
- `error`
- `exit`
### 错误处理
```erlang
try Expression of
Pattern -> Result
catch
Type:Reason -> ErrorHandlingExpression
end.
```
分布式编程
---
### 启动分布式节点
```shell
erl -name nodename@hostname -setcookie Cookie
```
### 连接节点
```erlang
net_adm:ping(Node).
```
### 发送消息到远程节点
```erlang
{remote_process, 'remote_node@host'} ! Message.
```
OTP 框架
---
### 定义 GenServer
```erlang
-module(my_gen_server).
-behaviour(gen_server).
-export([start_link/0, init/1, handle_call/3, handle_cast/2, handle_info/2, terminate/2, code_change/3]).
start_link() ->
gen_server:start_link({local, ?MODULE}, ?MODULE, [], []).
init([]) ->
{ok, #state{}}.
handle_call(Request, From, State) ->
{reply, Reply, State}.
handle_cast(Msg, State) ->
{noreply, State}.
handle_info(Info, State) ->
{noreply, State}.
terminate(Reason, State) ->
ok.
code_change(OldVsn, State, Extra) ->
{ok, State}.
```
### 使用 GenServer
```erlang
gen_server:start_link({local, Name}, Module, Args, Options).
gen_server:call(ServerRef, Request).
gen_server:cast(ServerRef, Msg).
```
测试
---
### 编写 EUnit 测试
```erlang
-module(module_name_tests).
-include_lib("eunit/include/eunit.hrl").
simple_test() ->
?assertEqual(Expected, Actual).
complex_test_() ->
[
{"Test case 1", ?_assertEqual(Expected1, Actual1)},
{"Test case 2", ?_assertEqual(Expected2, Actual2)}
].
```
### 运行 EUnit 测试
```shell
# 在命令行中运行
erl -eval "eunit:test(module_name)" -s init stop
```
另见
---
- [Erlang 官方文档](https://www.erlang.org/docs)
- [Erlang 编程书籍](https://www.erlang.org/books)

419
docs/rxjs.md Normal file
View File

@ -0,0 +1,419 @@
RxJS 备忘清单
===
[RxJS](https://rxjs.dev/)Reactive Extensions for JavaScript是一个强大的库用于处理异步事件和数据流。以下是 RxJS 的一些关键概念、操作符和方法的总结。
## 入门
### 安装 RxJS
```bash
npm install rxjs
```
### 清晰
<!--rehype:wrap-class=row-span-2-->
RxJS 的强大之处在于它使用纯函数生成值的能力。这意味着您的代码更不容易出错。通常情况下,您会创建一个不纯的函数,而代码的其他部分可能会弄乱您的状态。
```js
let count = 0;
document.addEventListener('click', () => {
console.log(`Clicked ${++count} times`)
});
```
使用 RxJS 可以隔离状态。
```js
import { fromEvent, scan } from 'rxjs';
fromEvent(document, 'click')
.pipe(scan((count) => count + 1, 0))
.subscribe((count) => {
console.log(`Clicked ${count} times`)
});
```
扫描操作符的工作原理与数组的 `reduce` 类似。它接受一个暴露给回调函数的值。回调的返回值将成为下次回调运行时公开的下一个值。
### 流
<!--rehype:wrap-class=row-span-2-->
RxJS 拥有一整套运算符,可以帮助您控制事件如何流经您的可观察对象。这是使用纯 JavaScript 每秒最多允许一次点击的方式:
```js
let count = 0;
let rate = 1000;
let lastClick = Date.now() - rate;
document.addEventListener('click', () => {
if (Date.now() - lastClick >= rate) {
console.log(`Clicked ${++count}times`);
lastClick = Date.now();
}
});
```
使用 RxJS
```js
import { fromEvent, throttleTime, scan
} from 'rxjs';
fromEvent(document, 'click')
.pipe(throttleTime(1000),
scan((count) => count + 1, 0)
)
.subscribe((count) => {
console.log(`Clicked ${count} times`)
});
```
### 第一个示例
通常情况下,您需要注册事件监听器。
```js
document.addEventListener('click', () => {
console.log('Clicked!')
});
```
使用 [RxJS](https://rxjs.dev/),您可以创建一个可观察对象。
```js
import { fromEvent } from 'rxjs';
fromEvent(document, 'click')
.subscribe(() => {
console.log('Clicked!')
});
```
### 导入所需的 Observable 和操作符
<!--rehype:wrap-class=col-span-2-->
```javascript
import { Observable, of, from, interval, fromEvent } from 'rxjs';
import { map, filter, switchMap, mergeMap, catchError, debounceTime,
distinctUntilChanged, take, tap, concatMap, delay, retryWhen, scan,
combineLatest, concat, merge, forkJoin, withLatestFrom, startWith, reduce
} from 'rxjs/operators';
```
## 创建 Observable
### of
```javascript
const obs = of(1, 2, 3);
obs.subscribe(console.log);
// 输出: 1 2 3
```
创建一个立即发送指定值并完成的 Observable
### from
```javascript
const obs = from([1, 2, 3]);
obs.subscribe(console.log);
// 输出: 1 2 3
```
从 Promise、数组、可迭代对象创建 Observable
### interval
```javascript
const obs = interval(1000);
obs.subscribe(console.log);
// 每秒输出一次递增的数字
```
创建一个定时发送递增整数的 Observable
### fromEvent
<!--rehype:wrap-class=col-span-2-->
```javascript
const button = document.querySelector('button');
const obs = fromEvent(button, 'click');
obs.subscribe(event => {
console.log('Button clicked!', event)
});
```
从 DOM 事件创建 Observable
## 操作符
### map
```javascript
const obs = of(1, 2, 3).pipe(
map(x => x * 2)
);
obs.subscribe(console.log);
// 输出: 2 4 6
```
对 Observable 发出的每个值应用一个函数
### filter
```javascript
const obs = of(1, 2, 3).pipe(
filter(x => x % 2 === 0)
);
obs.subscribe(console.log);
// 输出: 2
```
过滤 Observable 发出的值
### switchMap
```javascript
const obs = interval(1000).pipe(
switchMap(() => of('Hello'))
);
obs.subscribe(console.log);
// 每秒输出一次 "Hello"
```
将 Observable 每个值映射成 Observable 并订阅,前一个订阅将被取消
### mergeMap
```javascript
const obs = interval(1000).pipe(
mergeMap(() => of('Hello'))
);
obs.subscribe(console.log);
// 每秒输出一次 "Hello"
```
类似 switchMap但允许多个内部 Observable 并发执行
### catchError
```javascript
const obs = of(1, 2, 3).pipe(
map(x => {
if (x === 2) throw 'Error!';
return x;
}),
catchError(err => of('发现一个错误:'+err))
);
obs.subscribe(console.log);
// 输出: 1 发现一个错误Error!
```
捕获 Observable 链中的错误
### debounceTime
```javascript
const obs = fromEvent(document,'mousemove')
.pipe(debounceTime(300));
obs.subscribe(event => {
console.log('Mouse moved!', event)
});
```
延迟处理,直到源 Observable 停止发出数据一定时间
### distinctUntilChanged
```javascript
const obs = of(1, 1, 2, 2, 3, 3).pipe(
distinctUntilChanged()
);
obs.subscribe(console.log);
// 输出: 1 2 3
```
忽略连续重复的值
### take
```javascript
const obs = interval(1000).pipe(
take(3)
);
obs.subscribe(console.log);
// 输出: 0 1 2
```
只发出前 n 个值
## 组合操作符
### combineLatest
```javascript
const obs1 = interval(1000);
const obs2 = of('A', 'B', 'C');
const combined = combineLatest(
[obs1, obs2]
);
combined.subscribe(console.log);
// 每秒输出一次两个 observables 的最新值
```
当两个 Observable 都发出新的值时,发出它们的组合
### concat
```javascript
const obs1 = of(1, 2, 3);
const obs2 = of(4, 5, 6);
const combined = concat(obs1, obs2);
combined.subscribe(console.log);
// 输出: 1 2 3 4 5 6
```
按顺序连接多个 Observable
### merge
```javascript
const obs1 = interval(1000).pipe(
map(x => 'A' + x)
);
const obs2 = interval(500).pipe(
map(x => 'B' + x)
);
const combined = merge(obs1, obs2);
combined.subscribe(console.log);
// 每秒输出 "A" 和 "B" 开头的递增数字
```
将多个 Observable 合并为一个
### forkJoin
```javascript
const obs1 = of(1, 2, 3);
const obs2 = of('A', 'B', 'C');
const combined = forkJoin([obs1, obs2]);
combined.subscribe(console.log);
// 输出: [3, 'C']
```
等待所有 Observable 完成,然后发出它们的最后一个值的数组
## 错误处理
### retryWhen
<!--rehype:wrap-class=col-span-2-->
```javascript
const obs = throwError('出了些问题!')
.pipe(
retryWhen(errors =>
errors.pipe(delayWhen(() => interval(1000)))
)
);
obs.subscribe(console.log, console.error);
// 输出: 出了些问题! (每秒重试一次)
```
在 Observable 发出错误时重试
## 实用操作符
### tap
```javascript
const obs = of(1, 2, 3).pipe(
tap(x => console.log(`Before: ${x}`)),
map(x => x * 2),
tap(x => console.log(`After: ${x}`))
);
obs.subscribe();
// 输出: Before: 1, After: 2, Before: 2,
// After: 4, Before: 3, After: 6
```
用于记录、测量或执行副作用操作
### startWith
```javascript
const obs = of(1, 2, 3).pipe(
startWith(0)
);
obs.subscribe(console.log);
// 输出: 0 1 2 3
```
`Observable` 序列前添加值
### scan
```javascript
const obs = of(1, 2, 3).pipe(
scan((acc, value) => acc + value, 0)
);
obs.subscribe(console.log);
// 输出: 1 3 6
```
`Observable` 发出的每个值应用累加器函数
### reduce
<!--rehype:wrap-class=col-span-2-->
```javascript
const obs = of(1, 2, 3).pipe(reduce((acc, value) => acc + value, 0));
obs.subscribe(console.log);
// 输出: 6
```
`Observable` 发出的值进行累加
### delay
```javascript
const obs = of('Hello').pipe(delay(2000));
obs.subscribe(console.log);
// 输出: 'Hello' (延迟2秒)
```
延迟 `Observable` 发出数据的时间
调度器
---
### 调度器说明
调度器Scheduler控制着 RxJS 操作的执行时机。常见的调度器有:
- `asyncScheduler`:异步执行任务
- `queueScheduler`:按队列顺序执行任务
- `animationFrameScheduler`:在浏览器的下一次重绘前执行任务
### 示例
<!--rehype:wrap-class=col-span-2-->
```javascript
const obs = of(1, 2, 3).pipe(observeOn(asyncScheduler));
console.log('Before subscribe');
obs.subscribe(console.log);
console.log('After subscribe');
// 输出: Before subscribe, After subscribe, 1, 2, 3
```
## 另见
- [RxJS 官方文档](https://rxjs.dev/)
- [RxJS 学习资源](https://rxjs.dev/guide/overview)
- [RxJS 操作符参考](https://rxjs.dev/guide/operators)